package me.lc.superDown.sprite.platforms;

import com.wiyun.engine.nodes.Sprite;

import me.lc.superDown.core.GameSystem;
import me.lc.superDown.sprite.Platform;
import me.lc.superDown.util.AudioHelper;

public class NormalPlatform extends Platform {

	@Override
	protected void createPlatformSprite() {
		sp = Sprite.make(GameSystem.tex_platformNormal);
	}

	@Override
	public float getPlatformWidth() {
		return GameSystem.tex_platformNormal.getWidth();
	}

	@Override
	public void standPlatform() {
	}

	@Override
	public void leavePlatform() {
		// Do Nothing

	}

}
